Old trees stand among the young ones
About one pine or fir in eight is now an old-growth giant with a thick clear trunk and a broken, flat top.
First-person survival in a California mountain wilderness. Every image here is from the development build.
Development capture · · Early development, no release date
Updated Oct 22, 2026
About one pine or fir in eight is now an old-growth giant with a thick clear trunk and a broken, flat top.
Above the trees the ground is sedge turf, gravel and lingering snow, and whitebark clumps climb the slabs.
Steep high-country slopes are bare fractured granite: flat tilted blocks, sharp steps and dark joint lines.
In the development build as of Oct 22, 2026. Select one to read the change behind it.
Wake in a valleyMost new worlds start on a granite valley floor, with a waterfall and the forest’s edge beside the camp.
Keep a fireDrill a fire from sticks and feed it through the night. It sags, falls in and burns down like a real one.
Build a cabinLash a sawbuck, buck firs beside it and raise walls of logs, boards, stone, wattle or thatch.
Fish for troutCarve a bone hook, rig a pole, cast at a pool at dusk and strike when the float goes under.
Make your survivorShape a face, pick hair, beard, eyes and skin, set the build and dye the clothes before you wake.
Walk with your dogAn Australian Shepherd keeps to your side, runs with your horse and waits when you tell it.Also in the build: Make your own survivor, start with empty hands and spin a hand drill for fire, knap an axe, pitch a lean-to and sleep until dawn, mine granite slab by slab, fell trees and chop out their stumps, fight with bare fists, hunt with a bow or a spear, drag and butcher what you take, hold a wolf off at the point of a spear, swim, dive, ride, climb to the treeline, and play in first or third person. Built and switched off for now: rivers drawn at their own width along their real banks. Shared worlds and voice chat work when a friend joins a world you host; there are no public servers.
The first blockout on the left, a later capture from the same spot on the right, each labeled with its date. Drag the handle to compare.
Open the full After capture
Development captures. Arrow keys move the handle when it is focused.
A first-person survival sandbox in early development, set in a California mountain wilderness inspired by Yosemite. The aim is a world that feels grounded, physical and alive, and a game built in a way that other people can extend.
There is no announced release date and no public download. Playtest and release news will be posted here first and emailed to everyone on the waitlist.
Yes, alongside single player. The foundations run today with a dedicated server and connected players: changes reach the other player at once, two players can dig the same pit, everyone sees a tree come down when a friend fells it, and you can hold V to talk to a friend nearby. There are no public servers, and supported player counts have not been announced.
Yes. Every image is a development capture from the game unless it is labeled otherwise: experiment captures show work tested outside the default build, interface captures show game screens, and offline model previews show an asset outside the game. Where an asset began as generated content, the text says so. Nothing here is concept art presented as gameplay.
In batches, as changes reach the development build and are written up. The date on every entry is the day the change landed, and the newest entries always sit at the top of this page and of the dev journal.
Each update describes a change after it reached the development build, in the words used to test it, edited for the public. It describes the stage the work had reached on that date, including what is still missing. It is not a promise about the finished game.
Occasional email when there is real news: a playtest, a date, a build worth seeing. Nothing per update; the dev journal is for that.