A saddled bay horse walking past a felled log and a ring of stones in a meadow, below a pale granite wall and a line of pines and firs in low golden light

A survival game. Built where you can see it.

First-person survival in a California mountain wilderness. Every image here is from the development build.

Development capture · · Early development, no release date

Latest from the build

Updated Oct 22, 2026

Every change

What you can do today

In the development build as of Oct 22, 2026. Select one to read the change behind it.

Also in the build: Make your own survivor, start with empty hands and spin a hand drill for fire, knap an axe, pitch a lean-to and sleep until dawn, mine granite slab by slab, fell trees and chop out their stumps, fight with bare fists, hunt with a bow or a spear, drag and butcher what you take, hold a wolf off at the point of a spear, swim, dive, ride, climb to the treeline, and play in first or third person. Built and switched off for now: rivers drawn at their own width along their real banks. Shared worlds and voice chat work when a friend joins a world you host; there are no public servers.

One valley, one camera.

The first blockout on the left, a later capture from the same spot on the right, each labeled with its date. Drag the handle to compare.

Open the full After capture
Later development capture of the valley: granite cliffs, dense trees, grass and a reflective stream Original blockout of the same valley: simple geometric mountains, cone-shaped trees and a flat river
Before
After

Development captures. Arrow keys move the handle when it is focused.

Before you head out

What is Farwilder?

A first-person survival sandbox in early development, set in a California mountain wilderness inspired by Yosemite. The aim is a world that feels grounded, physical and alive, and a game built in a way that other people can extend.

When can I play?

There is no announced release date and no public download. Playtest and release news will be posted here first and emailed to everyone on the waitlist.

Will there be multiplayer?

Yes, alongside single player. The foundations run today with a dedicated server and connected players: changes reach the other player at once, two players can dig the same pit, everyone sees a tree come down when a friend fells it, and you can hold V to talk to a friend nearby. There are no public servers, and supported player counts have not been announced.

Are these images really from the game?

Yes. Every image is a development capture from the game unless it is labeled otherwise: experiment captures show work tested outside the default build, interface captures show game screens, and offline model previews show an asset outside the game. Where an asset began as generated content, the text says so. Nothing here is concept art presented as gameplay.

How often is the dev journal updated?

In batches, as changes reach the development build and are written up. The date on every entry is the day the change landed, and the newest entries always sit at the top of this page and of the dev journal.

How are the updates written?

Each update describes a change after it reached the development build, in the words used to test it, edited for the public. It describes the stage the work had reached on that date, including what is still missing. It is not a promise about the finished game.