Mule deer graze the meadows, grassland, oak woodland and mountain forest in bands of 2 to 6, out from dawn to late evening. They arrived at about 10 to the square kilometer, the abundance of the years before 1850. Since November 3 there are more of them, and they live in the mixed-conifer and high forests and along streams too.
Spook one and it stots: all four feet leave the ground together in stiff-legged bounces, the way mule deer flee. The head nods as it walks. The tail flicks at flies and swings out on turns, and a deer is never quite still: its ears swivel and flick, and its head comes up from grazing to look around. Startled, it puts its ears forward and its tail up.
About half the herd are bucks from August to February, with racks from a single spike to four points a side. A startled deer snorts, does bleat softly as they graze, a hurt deer bawls, and hooves sound different on grass, rock, gravel, snow, sand and water. A dead deer is butchered stage by stage, as a horse is: fat, hide, meat, sinew and bone.
The calls and hoof sounds have not been checked by ear in the game yet. The deer’s first walk and run did not hold up in play and were rebuilt on November 11.
Development capture · A young buck crossing a dry meadow, October 30