The steep bare granite, on cliff walls and outcrop slabs, is now a cool gray with dark water streaks, a tone of its own for each slab and tonal patches, where it was a warm beige that read as plaster. Soil, grass and plants are untouched. The darkening that came with the change was eased to about half, and the streak contrast and the cool hue were kept.
Up close, the big pale granite sheets on steep faces were smeared speckle when seen from horseback at 2 to 7 m. Those sheets carry a generated texture whose grain is soft. Up close it is now held back to its broad color and relief, so scanned granite grain carries the fine detail, and from 15 m or more a sheet should look as before. That change went in on a reading of the materials and has not been compared in the game yet.
Not checked yet: how the wall color looks in a packaged build. At the distance of the wall behind the start camp no lichen or patches show, and the wall gets no new joints, because the relief stays switched off.



