Three ways of giving the granite more structure are built and stay off in the default build. The first cuts relief into the rock itself. On bare slabs it adds exfoliation ledges with risers of 8 to 35 cm that face downhill, weathering pits, and a net of cracks that splits the slab into plates 2 to 4 m across. On cliff walls it cuts a few long, irregular joints that run down the whole face, with each slab between them one smooth tilted plane, a sparse slanted second set, and steps where a shell of rock has come away.

The second sets scanned cliff faces into the wall as panels. With them on, the wall behind the start camp reads as one continuous jointed rock wall. The third is in the wall’s surface: water tracks that run down from ledges, a rust tint and patches of color, and on rock seen from 2 to 7 m, crystal grain, fine relief and crack lines.

Why they are off: seen in the game, the wall relief still reads as parallel vertical grooves, and its cost and the way plants sit on it are unproven. In their one test in the game the panels’ scans, which come from a coast, read as horizontal ledges where Sierra granite is more massive and sheeted, and their far view and cost were not checked.