The fall behind one spawn camp used to stop half way up its wall, with its foam and mist hanging there: its water ended on the lip of a 45 m step in the rock. A fall is now carried on down the ground as it is drawn until it reaches the floor, so that one runs to the foot of the meadow wall. The white water at the foot, the mist, the roar and the wet rock sit where the water actually hits, not at the point downstream where the creek runs gently again.
Falls were also checked on ten worlds, not only the one they were tuned on. Most sat right. The small falls that drop off a ledge beside a bigger one had their white sheet diving tens of meters into the cliff and coming back out, or hanging a few meters off the rock. They land where the water meets the rock and follow the cliff face. In new worlds a fall that leaps off a cliff no longer sinks into the rock below its lip, and its creek no longer climbs uphill before the brink.
Still open: a fall that slides down a slab has almost no mist at its foot, the rock beside the water shows only a faint darkening, the small plunges’ landings stand a little proud of the rock, and on 4 of the 10 worlds checked there was no waterfall within about a kilometer of the start.



