Holding Shift and the right mouse button still charges a throw, but letting go now starts the arm moving and the stone goes about a sixth of a second later, when the throw itself lets it go. Until then the stone is still in your hand and still in your pack. The throw is a real action on your body: a held charge sits where the charge says, and letting go plays the whole throw through, follow-through and all.

In third person the motion is a generated one, solved on the survivor’s own body in nine key poses: the rock taken back and down, the forearm laid back behind the head, the hips firing while the arm is still back, the elbow leading over the top, the release in front of and above the shoulder, then the arm carrying on down and across the body with nothing in it. It leaves the hand at about twenty meters a second with every joint inside its range. In first person the arm does not move yet; that is the next piece, and the one you will see most.

A full throw carries roughly sixteen meters instead of twenty. Nothing was weakened: this throw is a planted one with no step into it, and the distance came out of the motion rather than the other way round. A stone still kills a hen in one throw with room to spare.