There is one hand now, and it is the same glove your character wears, holding every tool. Take out the pickaxe, then the axe, then the hatchet, then the knife: the hand is the same one each time. It used to be a different glove for the pickaxe and a separate baked one for each of the other twenty-three tools. Hold nothing and you still have a hand, loosely open at your side.

Press F on anything to bring it up close and look at the fingers. They close on that item’s own handle, because the handle was measured off the item’s mesh: a thin knife handle is gripped tighter than a thick pitchfork shaft, and nobody authored either. The knives and the dagger are held by the handle, blade up out of your fist; the sickle and the mallet by the handle below the crescent and the head. The thumb closes across toward the index finger, not down toward the wrist.

The glove is joined to your arm, shirt sleeve and all, through the whole inspect turn, and the sleeve changes with your shirt. In third person the body’s hand closes on the pickaxe the same way.