The sun’s light had been dimmed and slanted twice, so midday ran hot and every low sun was far too weak. Golden hour came out orange under a teal sky with a dark cliff, and sunset and early dusk had red-black or black skies. Now golden hour is warm under a blue sky, the last sun glows on the cliff tops, the sunset sky is peach and pink, and dusk fades from blue and pink into night.
Evenings also stopped going dark too early. At the game’s fast day your eyes were adjusting too slowly to the falling light, so from sunset on everything looked much darker than the light really was. Dusk now stays readable through the pink and purple twilight, and the moon takes over a little later, when the glow has nearly gone, so there is no black moment between dusk and moonlight.
The game also has a camera grade now: less glow round bright rock and sky, lighter corners, and a little more detail kept in the deepest shade under plants. In thick undergrowth on a sunny day the shade between the plants is no longer near black. Midday and the late afternoon look as before, the far distance is a touch hazier, and night is unchanged.



