Sleep or skip time to dusk, or load a world at dusk, and a stand of firs against the sky is a dark silhouette from the first seconds. After any jump in the light (a world start, a time skip, the hand-off from sun to moon) the old light used to linger for about 40 s. Conifers drew bright mint-green crowns and orange trunks against a purple sky, and granite stayed gray instead of taking the purple of the dusk. In the check frame one small crown at the far edge of the view still drew pale.

Fast turns settle sooner too. Whip the view round in a meadow and the trees that swing into view used to darken slowly over 2 to 3 s while the screen brightened and then dimmed. The settle takes about 1 s, and the exposure adjusts inside the turn, where the motion hides it. Looking round slowly is unchanged. For about half a second after a fast turn the new tree line is still slightly lighter.

Grass and bushes ahead of you should also stop fading in all at once when you stop running. At a run the game was choosing each plant’s level of detail from where you had been up to a second earlier. This last change went in on a reading of the code and has not been confirmed in play.