Get knocked down in first person and have a friend help you up: the view no longer jumps as you finish standing. At that moment the camera used to snap back about 29 cm and turn at 659 degrees a second. The view now moves back at most 3.6 cm a frame and turns at most 177 degrees a second, and your own head never comes into view after you stand.

Lying face down, the view turns at most 100 degrees off the way your head lies, so you can no longer look in through your own collar. Thrown from a horse at speed, your body leaves the saddle with the horse’s speed, so the camera no longer lands meters past it. A film showed the throw from outside, but that camera has not been filmed through the rider’s own view.

Third person had its own fault: after a trip the camera sat 1 to 2 m ahead of the body, looking down at it from in front. The camera now stays behind and above the fallen body while you lie there and get up. That fix went in on November 14 and has not been filmed in the game yet, and a first-person view pressed into the rock you fell against is still open.