Blond and other light hair no longer looks grainy or felted in the shade: under trees the cap reads as smooth strands. The braid also stopped jolting when you turn sharply. A trick meant to steady the hair on quick turns was kicking every strand, a sudden shove the size of your walking speed and then the opposite shove 3 frames later. Hair now follows the animated head, and the female scalp has a measured shape under it instead of a sphere that overlapped the roots.

On your left hip the rope coil swings out and clears your thigh when you walk, run and sprint, where it used to cut into it; the sheath and pouch swing a little too. On November 14 the belt gear was refitted against the whole body (thighs, calves, waist, forearms and hands) with a damped hang, so the coil should rest on the outside of the thigh, sway a little and settle. That version went in from measurements made outside the game and has not been filmed in it yet.

Still imperfect: hair coming apart while you spin on the spot is not confirmed fixed, and the pouch can be squeezed in a deep crouch, in the saddle and on a high step.