The survival bars in the inventory showed confident values: health 87, hydration 63, hunger 72. They were fixed numbers that nothing in the game ever changed, on screens that had been reviewed all week. The bars now show an empty track and a dash until the game actually knows a value.

Underneath, hunger, hydration and stamina have been built and tested. They are calculated from a timestamp rather than ticking every frame, so a paused world freezes them and a reloaded world continues exactly where it left off. There is no death, and exhaustion blocks sprinting until stamina recovers.
A pickaxe is not food
Food offers an Eat action. The first agreed design would have taken the item out of the pack and then checked it for nutrition, so trying to eat a pickaxe would have made it vanish for nothing. The corrected order asks whether the item is food before taking it. A waterskin’s fill level is saved as its own value, and a test confirms that dropping a waterskin and picking it up again does not refill it.
None of this is connected yet. Pressing Eat currently replies that this world cannot eat, and the bars do not move in play. Generated models for a mushroom, red berries and a waterskin have been imported, and several more survival items are built but not yet imported.
