Start a new random world and look into the distance as you get control. In tests on November 9 the far forest was complete and the sharp far terrain in view was all or nearly all there. Before, 4 to 11 pieces of far forest and 3 to 6 sharp far tiles were missing when the page lifted.
The far forest used to get no work before you had control, and half of the sharp far tiles in view started 25 s late. The forest now starts when the page does, and the tiles start sooner. The page may stay up to 32 s instead of 25, and lifts once the far view and near world are ready and the frames have settled. In steep country it no longer hangs on the last pieces of ground: one cliff-heavy piece that took 81 s to build took 2.1 s.
A world you have started before comes up faster still: the nine pieces of ground around you are read back from disk, and on one measured start the first frame came 17.7 s after the world started instead of 46.3 s.
It is still a long wait. When this landed a new world took about a minute from the click to control (58.2 s on average for one seed), and on another seed the last 2 far tiles missed the 32 s limit. Three days later, on a heavily loaded machine, one page timed out with 5 far tiles and 11 blocks of far forest missing, unless the menu had prepared them.

