The first valley was mostly simple shapes: cone-shaped trees, rough mountains and a flat river. It was already a space the player could enter, move through and stand on. An early capture check recorded a short walk with grounded collision. That modest result gave the visual work something real to build on.

Later passes replaced and layered the vegetation, improved the conifer surfaces, added scanned rocks and worked on the riverbanks and water. Keeping a fixed camera made the differences easier to judge. A more flattering angle could hide a problem; the same view kept showing it.

The landscape was still well short of the visual reference. These captures record a working prototype becoming more detailed, rather than a finished environment. The homepage keeps the original blockout beside the latest reviewed capture so that this starting point does not disappear as the scene changes.