Easy modding is one of Farwilder’s long-term goals, and the cheapest time to protect it is before much content exists. So on September 10 the mining experiment was rewritten as data: a base pack describing the ore and its rewards, a sample mod adding tin ore, and a small patch that changes a color.
Each pack is validated, fingerprinted and reloaded between game updates. Feeding the loader large numbers of generated inputs found a real bug within the hour: a manifest containing only the word null made a pack silently disappear instead of being rejected. A separate test kept apart three questions that are easy to blur together: has this pack been changed, who published it, and does the player trust that publisher. Tampered and rolled-back packs were refused.
Another test replayed a save from its record of events and caught a forged ore reward. None of this is mod support, and nothing here downloads or runs anything. It is groundwork built outside the engine, so that later content can rely on versioned data and stable names instead of hard-coded rules.
