Dynamite is in the game. Light a stick at a burning fire, or anywhere with flint and steel in your pack: the fuse fizzes and spits sparks for about five seconds, then you throw it. From far away you see the flash before you hear it. A couple of meters away rings your ears, and holding it when it goes is death. A lit stick keeps burning wherever it goes, so you can pick one up and throw it back, or line several up for a chain.
A blast changes the world. Lay a lit stick against a boulder and a small rock breaks into stone and ore as if mined, a bundle shatters a bigger one, and a giant boulder only gets scarred; the pieces fly apart from the charge. On soil it digs a real crater and throws earth into a rim, mostly brown clods with some stones among them. Laid at the foot of a trunk it can bring the tree down: one stick cuts a trunk of about 25 cm and a bundle a big fir, and it falls the way an axe fells it, drops its wood and crushes whoever is under it. Too small a charge leaves a deep cut an axe can finish.
Buildings break too. A blast strips a lean-to’s boughs from a few meters and snaps its poles up close, and four sticks against a cabin wall blow that wall bay out, its heavy logs mostly dropping where light boughs fly. After a close blast the world goes muffled for a few seconds, highs first, while your ears ring, and the muffle reaches every sound. Dynamite cannot be made yet: since October 8 a new world starts with empty hands, so it comes from the pack’s creative tab.



