Start a new world and most seeds now wake you on the floor of a glaciated valley, with granite walls in front of you, often a waterfall, and water and the forest’s edge beside the camp. The valley can be far from where the old start was, by design. About one seed in seven has no valley near it and starts in the forest as before.
Look along the valley: its walls and floor now carry on into the distance, where a gray ramp used to close it about 600 meters away. The walls stand steep, about 75 degrees at the rim, each with its own buttresses and recesses, and the rock fallen from them lies in cones with bare rock between them, not in one skirt. On most granite valleys a great dome stands on the rim, the wall cut up into its face, and in one test world it rises about 330 meters over the rim beside the camp.
The rock is real granite now, with joints, black water streaks and lichen, instead of the stretched white plaster pattern, up close and from across the valley. The dome’s curved sheets show as thin lines on its pale skin, and its bare face is streaked.



