Under a granite scarp the foot of the slope now carries the wall’s fallen rock: granite chips and cobble against the wall, and blocks that grade coarser down to the toe. Before, a scarp standing inside gentle ground had a band of plain soil with a ruled edge under it. The game looked for fallen rock only where the ground itself counted as rock, and a scarp like that is drawn as bare rock over ground that counts as soil, so nothing was ever placed under exactly those walls. Any face steeper than 50 degrees now counts as a wall. Worlds are generated the same: this changes only what is drawn on them.

Still visible: the pale ground under the wall reads as a surface treatment with too few big blocks, and in a test view of a surveyed Sierra wall the far soil aprons are brown-gray where the photo of the real place shows pale talus.