The cabin got a finish pass. Wattle walls show round hazel rods pressed into ochre daub, thatch walls show their binding rods and deeper reed, roof bays meet without a step at the seams, and every wall darkens a little toward the ground in the same way, so the materials weather together.
The first time you set a wall, roof, door or window of a new kind, the game no longer stalls for a few seconds while that piece is built: every cabin piece is readied under the loading page. With a wall or a roof on your hotbar and no floor near, the piece now shows as a gray ghost where you look, standing on the ground, with “Needs a floor”. Before, nothing showed at all and the slot seemed to do nothing. R turns it, Q changes its shape, and near a floor the wall snaps to its edge.
Two rules arrived with it: a roof cannot be held up by half walls alone, and a half wall cannot go in under a roof. If a friend opens a door just as you press E on it, your press no longer shuts it again.



