Flat ground is enough to fly from. Open the glider on flat ground with R and hop with Space: the launch lifts you about 13 m and you fly roughly 15 s, 260 m. Near the ground the wing levels out instead of diving in, and a fast, gentle touchdown is a clean run-out, not a tumble. Hold Shift as you touch down and you keep running while the wing folds. Pressing E with the glider open folds the wing. The glider cannot be made yet: since October 8 a new world starts with empty hands, so it comes from the pack’s creative tab.

The wing glides about twice as far as it did, at about 18 to 1. In the air, Shift+W speeds you up to about 34 m/s and costs much less height than diving; W alone still dives. A run down a bumpy slope stays a run until your feet are about 0.4 m off the ground, at a jump or the lip of an edge, and only then does the wing take you, so a launch no longer stutters between flying and landing on every bump.

The camera stays centered behind you while you explore, glide or ride, and moves over the shoulder only while you draw the bow or charge a throw.

A fast, low dive (about 40 m/s) could outrun the ground being built ahead of you, and the game then took your keys and mouse for up to 18 seconds while the wing flew on by itself. Since October 30 nothing in the air is held: gliding or falling, you keep full control.