Put an arrow into a grazing or standing sheep’s body, neck, legs or tail and it sticks where it hit and goes with the sheep when she runs. It stays in the body when you kill her, and harvesting drops your arrow beside the carcass, the same arrow with the same wear, to pick up again. A shallow arrow can work loose as she runs. An arrow that meets an animal also breaks far less often, one time in twenty instead of nearly one in three.
Sheep are hit where you see them. The game used to treat a sheep as one upright barrel at its middle, so an arrow at her head or rump could pass through while one under her belly counted. Now her body, legs, tail, neck, head and muzzle each count, the head too while she grazes, and where a sheep or a horse turns its head is decided once by the game, so a hit meets the head you see on any screen.
Still missing: an arrow in the head does not stay yet, an arrow into a sheep that is already running falls out, and a dead sheep that falls onto its arrow pushes the shaft into the ground.



