
Environment
From cones to a California valley
The first useful milestone was a world you could walk through. The trees were still cones.
Read story ↗The decisions, experiments and unexpected turns behind Farwilder.
From the development archive · Historical experiments, including work still in progress.

Environment
The first useful milestone was a world you could walk through. The trees were still cones.
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Game feel
A mining hit produced an opaque rectangle. Fixing transparency was only the first pass.
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First person
Improving the first-person view meant protecting the tool that already worked.
Read storyWorlds & saves
Leaving a new-world field blank should be a convenience, not a different world on every load.
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Worlds & saves
The important part happened after the hit: leaving the world and coming back.
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An animation playing successfully is different from a character moving convincingly.
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In the saved development reflections, sound and atmosphere stood out as an early win.
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A live menu background needed a clear boundary between looking at the world and controlling it.
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An optional ground-material trial explored how the surface responds to light.
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Wildlife
A gray-wolf model study is a chance to judge the animal before movement and behavior enter the picture.
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