On September 12 a wolf, a horse and sheep joined the development build, and every automated test passed. The first normal launch crashed 32 seconds into play, just after the animals loaded. It traced to a graphics error involving the settings that let an animal’s shape change. No test had stayed in the world long enough to reach it, and the animals were rolled back within the hour.
Bringing them back took five attempts. The animals now never switch those shape settings on, and a new test keeps five animals on screen for 60 rendered seconds while hiding and showing them 40 times, so the same crash cannot return unseen.
The animals returned on September 13, and the next day they became solid: a test now walks the player into a sheep and expects to be stopped. That is all they do so far. There is no animal behavior, hunting or taming, and the wolf only has a slow walk.


