Multiplayer

Servers, connected players and a world more than one person can share.

2 stories · Development Sep 11 – Sep 12, 2026

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1 story

Multiplayer

Two clients, one rock

A dedicated server and two connected clients passed 56 checks. Joined players still have no visible body.

1 story

Multiplayer

Voices from where players stand

Proximity voice is a design goal. The first study was about rules, not microphones.