Interface

Menus, inventory, maps and the screens between moments.

4 stories · Development Sep 11, 2026

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4 stories

Interface

Eight versions of one prompt

The fix for a hard-to-read mining prompt was never the letters. It was what sat behind them.

Interface

A map drawn from the world itself

The placeholder map became a live overhead view, and it showed exactly how empty the area still was.

Interface

Screens that stopped pretending

A 24-item demo inventory, a render scale of 0% and a painted pause screen gave way to the real thing.