Tools & gathering
The tree fell on screen. The server never paid.
Moving tree felling onto the server exposed a disagreement worth exactly one blow.
Pickaxes, ore, trees and what a strike leaves behind.
10 stories · Development Sep 11 – Sep 14, 2026
2 stories
Tools & gathering
Moving tree felling onto the server exposed a disagreement worth exactly one blow.
Tools & gathering
Coal was copper with a tint. Now the rock decides the stone, and the ore decides the mineral.
4 stories

Tools & gathering
A stuck pickaxe in the first playtest led to rocks that chip, dent and split differently every time.
Tools & gathering
281 of 283 generated deposits floated. Burying them deeper fixed that and put some out of reach.

Tools & gathering
Mined copper became a real object on the ground, and two players reaching for it produced one winner.
Tools & gathering
Twenty-three tools went into the hand, and six axes learned to cut a notch, creak and fall a tree.
4 stories

Tools & gathering
A mining hit produced an opaque rectangle. Fixing transparency was only the first pass.

Tools & gathering
Improving the first-person view meant protecting the tool that already worked.
Tools & gathering
Up close, a swinging pickaxe reached well past the surface of a rock. The fix moves it without visibly moving it.

Tools & gathering
Next to a real oak burl, the first branch club read as a smooth stick. A sharper texture could not fix that.
Stories describe the stage reached on their development date. Experiments and model previews are labeled; they are not features you can play yet.
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