Worlds & saves
A start nobody could stand on
A world passed its start check and then failed to place the player. The flattest spot missed by half a degree.
World generation, seeds and remembering what happened.
5 stories · Development Sep 11 – Sep 14, 2026
1 story
Worlds & saves
A world passed its start check and then failed to place the player. The flattest spot missed by half a degree.
1 story
Worlds & saves
A changed world generator would quietly hand an old save a different world. So the game says no instead.
3 stories

Worlds & saves
Leaving a new-world field blank should be a convenience, not a different world on every load.

Worlds & saves
The important part happened after the hit: leaving the world and coming back.
Worlds & saves
Generated terrain was checked against real Sierra elevation data, and then against itself on different builds.
Stories describe the stage reached on their development date. Experiments and model previews are labeled; they are not features you can play yet.
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