Worlds & saves

World generation, seeds and remembering what happened.

5 stories · Development Sep 11 – Sep 14, 2026

Get updates (RSS)

1 story

Worlds & saves

A start nobody could stand on

A world passed its start check and then failed to place the player. The flattest spot missed by half a degree.

1 story

Worlds & saves

Old worlds refuse to load, on purpose

A changed world generator would quietly hand an old save a different world. So the game says no instead.

3 stories

Worlds & saves

A rock that stays mined

The important part happened after the hit: leaving the world and coming back.